Romanesco

Addictive twin-stick-shooter with original 90's cyberspace aesthetics.

Romanesco cover art

An endless juicy dungeon crawler. Try to set the world record by progressing far and fast. Originally a 48h game jam project, now growing with the RaucherPauseGames collective.

Role
Game Design, 2D Art
Year
2023–2024
Status
In development
Engine
Unity
Platform
PC & Web

Project

Romanesco started as a 48-hour game jam with the theme "shell". The original team came back a year later to continue working on the game, eventually forming RaucherPauseGames as an independent game-dev collective.

We were lucky to present the game at Gamescom 2025 — Home of Indies, and we even made some merch for both the game and the collective.

Game Art

  • Fractal artwork — procedural visuals inspired by Romanesco broccoli
  • Graphic design — UI, menus, and identity
  • Screen effects — glitch, scanlines, the cyberspace vibe

Game Design

  • Level design — handcrafted arenas
  • Procedural generation — endless run-to-run variety
  • Difficulty progression — escalates the further you go
  • Score economy — risk/reward balancing for speedrunners chasing the world record

Success

A jam project that became a real game, a team, and a collective. Worth all the late nights.