Romanesco
Addictive twin-stick-shooter with original 90's cyberspace aesthetics.
An endless juicy dungeon crawler. Try to set the world record by progressing far and fast. Originally a 48h game jam project, now growing with the RaucherPauseGames collective.
Project
Romanesco started as a 48-hour game jam with the theme "shell". The original team came back a year later to continue working on the game, eventually forming RaucherPauseGames as an independent game-dev collective.
We were lucky to present the game at Gamescom 2025 — Home of Indies, and we even made some merch for both the game and the collective.
Game Art
- Fractal artwork — procedural visuals inspired by Romanesco broccoli
- Graphic design — UI, menus, and identity
- Screen effects — glitch, scanlines, the cyberspace vibe
Game Design
- Level design — handcrafted arenas
- Procedural generation — endless run-to-run variety
- Difficulty progression — escalates the further you go
- Score economy — risk/reward balancing for speedrunners chasing the world record
Success
A jam project that became a real game, a team, and a collective. Worth all the late nights.