Next Level Pioneers

4+ players coopetition multiplayer with rovers, alien worlds, and valuable minerals.

Next Level Pioneers cover art

Make your space-company more successful than your competitors. A competitive rover action game with a strong focus on multiplayer interaction, economy, and emergent gameplay.

Role
Game Design, Direction, 3D Art (Team of two)
Year
2021–2024
Status
In development
Engine
Unreal Engine 5.3
Platform
PC (Steam)

Game Design

Creating the mechanics, dynamics, and actions that make a multiplayer rover game feel good. Key areas I owned:

  • Multiplayer interactions — designing around the chaos of 4+ players competing and cooperating at once
  • Economy design — resource flow, scoring, and how player decisions compound over a match
  • Level design — playable spaces that reward different playstyles
  • Vehicle design — rovers that feel responsive and fun to drive

Game Art

Creating 3D assets for the world:

  • Vehicles & tools — every rover, drill, scanner
  • Environments — alien biomes, base structures
  • Texturing — PBR workflows in Substance

Tech Art

  • Dynamic landscape material that reacts to player activity
  • Post-processing FX for item interactions and visual feedback
  • Rigging & animation in Unreal's toolset

Project

A team-of-two project where I wore the design, direction, and art hats. Beyond game work, I also handled:

  • Agile project management
  • Team lead responsibilities
  • Networking implementation
  • Social media presence and community updates