Next Level Pioneers
4+ players coopetition multiplayer with rovers, alien worlds, and valuable minerals.
Make your space-company more successful than your competitors. A competitive rover action game with a strong focus on multiplayer interaction, economy, and emergent gameplay.
Game Design
Creating the mechanics, dynamics, and actions that make a multiplayer rover game feel good. Key areas I owned:
- Multiplayer interactions — designing around the chaos of 4+ players competing and cooperating at once
- Economy design — resource flow, scoring, and how player decisions compound over a match
- Level design — playable spaces that reward different playstyles
- Vehicle design — rovers that feel responsive and fun to drive
Game Art
Creating 3D assets for the world:
- Vehicles & tools — every rover, drill, scanner
- Environments — alien biomes, base structures
- Texturing — PBR workflows in Substance
Tech Art
- Dynamic landscape material that reacts to player activity
- Post-processing FX for item interactions and visual feedback
- Rigging & animation in Unreal's toolset
Project
A team-of-two project where I wore the design, direction, and art hats. Beyond game work, I also handled:
- Agile project management
- Team lead responsibilities
- Networking implementation
- Social media presence and community updates